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Tricky Time Crisis: The Spawn Of Time ("PGC Presents" Title)

$23.00
  • Tricky Time Crisis: The Spawn Of Time ("PGC Presents" Title)

Tricky Time Crisis: The Spawn Of Time is a part of the "PGC Presents" line, a curated selection of games which are harder to find, recommended by us, or are the releases of a fellow independent publishing company or designer that we respect. "PGC Presents" is a project to help boost the signal of other creators that we love to support and think others might as well.

Tricky Time Crisis: The Spawn Of Time is a release from North American publisher, Baron Jon Games. Portland Game Collective has nothing to do with the release or production of this game. We stock this game in an effort to help a fellow indie game company, Baron Jon, get their releases to a wider audience.

NOTE: Tricky Time Crisis: The Spawn Of Time is a stand-alone expansion for Tricky Time Crisis. It can be played alone or mixed with the original title.

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BoardGameGeek Page Description:

Sequel to Tricky Time Crisis. Dr. Tricky Time's daughter seeks revenge in this trick-taking game with missions.

Tricky Time Crisis: the Spawn of Time is a "must not follow" trick-taking game. During each trick, each player must play a different suit represented by different super heroes and a super villain.

Players are split into the hero and villain team depending on which card they played. One team will be the winner of the trick and the winners may take cards to their score pile first, while the losers must take a card to their score pile after the winners get their first pick.

Scoring at the end of the hand is dependent on how many cards of each suit a player has in their score pile. If a player has a single card of a suit in their score pile, they score points equal to the printed number on that card. If a player has 2 or more cards in the same suit, they score 2 points per card.

Unlike in the first Tricky Time Crisis, heroes cannot win just with high numbers alone. This new villain, Dr. Tricky Task, instead gives missions to the heroes such as telling them what their final sum should be or making all heroes play the same number.